Match
Three or more of the same color. Box2D makes every ball heavy, so shove clusters into each other and watch the physics cooperate.
flood-fill · bfs
A physics arcade you can feel in your thumb. Match 3+ balls, chain super-ball combos, and outlast a bottle that fills faster than you can tap.
Three rules, infinite reruns. A flood-fill brain under the glass: any cluster of 3+ touching same-color balls counts, so a nudge is often enough.
Three or more of the same color. Box2D makes every ball heavy, so shove clusters into each other and watch the physics cooperate.
flood-fill · bfs
Score scales with size. Bigger matches hand out bigger toys: Rainbow, Bomb, Bolt, or a black-hole Magnet.
reward tier · combo ×N
The bottle fills again, faster. Panic ramps the heat and adds junk. Chill keeps the pace flat so you can build.
spawn · reactive/timer
One bottle, two thermostats. Panic is knife-edge survival. Chill is an aquarium you arrange at your own pace.
Tight spawns, rising junk, one-shot revive. Combos decay in a second and a half. Your best run is always a knife edge.
Locked difficulty, no junk, no danger line. Balls spawn in the middle. You arrange the aquarium, not the clock.
Big matches earn big toys. Chain them together for cluster bombs, guided bolts, and black-hole combos.
Paints every ball it touches. The cleanest setup for a monster combo.
A 3-meter thud that breaks the jam. Chain into a bolt for a cluster bomb.
Vertical strike. Empties a column top to bottom. Satisfying in a way that should be illegal.
A polite black hole. Inhales the screen, paints the aftermath, eats your high score.
Those gray junk balls are not just dead weight. In Panic, junk is a matchable color of its own: line up three and the trash you have been dodging turns into points.
Three or more touching junk clear like any other match. There is just one rule of the yard: Rainbow paints every color but junk, so you sort the scrap by hand.
It is a built-in relief valve. The pile you survive becomes the pile you clear, with no score gate to wait for and no special unlock.
Every pack swaps ball art, collision sounds, and physics feel. From wooden spheres that thud to frozen orbs that glide.





Box2D under the surface. Hand-tuned easing on top. Every ball has weight, bounce, and a collision sound pulled from its material. Mashing taps gets penalized. Knowing when to wait wins the round.
A hand-built physics arcade game with leaderboards, achievements, cloud-save, daily gifts, and a weekly leaderboard reward loop.
Free on Google Play. Opt-in rewarded ads only. Your thumb knows what to do.